"do one thing, but do it well"
each program should perform only one specific task, but do it as efficiently and well as possible
"suckless"
developing minimalist, clear, and concise software without unnecessary complexity or feature bloat
"keep it simple, stupid"
the simplicity principle: systems work best if they are kept simple rather than made unnecessarily complex
"propiritality is bad, sin, ugh"
rejecting proprietary software in favor of free and open-source solutions that respect user freedom
"no use ai"
the principle of rejecting artificial intelligence in favor of manual development and crafting authentic code